In_A_Graveyard
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Hello again,
So, I am attempting to compile a static lua binary that can function within an android environment. I've recently been able to do this with ffmpeg by setting the autoconf options arch=aarm64, cpu=armv8, target-os=android.
I was wondering if there is any way to compile lua with some comparable arguments? I see it doesn't have any autoconf or cmake options, but I thought maybe someone else here has some experience that could point me in the right direction. I would be happy to contribute how I can if it's anything I'm capable of. I'll link a forum thread with some details of what I'm experiencing. Happy to give further details if needed.
All thoughts welcome,
Thanks!
www.gibberlings3.net
So, I am attempting to compile a static lua binary that can function within an android environment. I've recently been able to do this with ffmpeg by setting the autoconf options arch=aarm64, cpu=armv8, target-os=android.
I was wondering if there is any way to compile lua with some comparable arguments? I see it doesn't have any autoconf or cmake options, but I thought maybe someone else here has some experience that could point me in the right direction. I would be happy to contribute how I can if it's anything I'm capable of. I'll link a forum thread with some details of what I'm experiencing. Happy to give further details if needed.
All thoughts welcome,
Thanks!

eet install errors
Hello all, Currently I'm having some trouble getting eet to install on a bg2ee game directory. The full details could get long, but essentially, I am recreating ie game directories on android and attempting to install mods on them using a weidu android build target. ie_android mod testing At this...
