SITUATION:
I have a game where when a player touches a brick they become twice the size as follows:
local HeightScale = parent.Humanoid:FindFirstChild("BodyHeightScale")
HeightScale.Value = 2
local WidthScale = parent.Humanoid:FindFirstChild("BodyWidthScale")
WidthScale.Value = 2
local DepthScale = parent.Humanoid:FindFirstChild("BodyDepthScale")
DepthScale.Value = 2
local HeadScale = parent.Humanoid:FindFirstChild("HeadScale")
HeadScale.Value = 2
PROBLEM:
The script works great in doubling the size of the player but accessories (hair, hats) and weapons don't increase similarly. Any advice on how to do each?
Thanks!!
I have a game where when a player touches a brick they become twice the size as follows:
local HeightScale = parent.Humanoid:FindFirstChild("BodyHeightScale")
HeightScale.Value = 2
local WidthScale = parent.Humanoid:FindFirstChild("BodyWidthScale")
WidthScale.Value = 2
local DepthScale = parent.Humanoid:FindFirstChild("BodyDepthScale")
DepthScale.Value = 2
local HeadScale = parent.Humanoid:FindFirstChild("HeadScale")
HeadScale.Value = 2
PROBLEM:
The script works great in doubling the size of the player but accessories (hair, hats) and weapons don't increase similarly. Any advice on how to do each?
Thanks!!